About Me
I am a passionate and dedicated senior 3d artist with 8 years’ experience in developing AAA environments and props for various games. So far I shipped 5 titles and contributed to 4 titles.
I am a self-motivated creative person with proven problem-solving skills and with an excellent grasp of the latest technologies/tools and I am always looking for new workflows to maximize my art output under the usual deadlines and pressure.
Contact:
Armin Chaudhry
Kriftelerstrasse 76
60326 Frankfurt am Main
armin.chaudhry@web.de
Shipped Titles:
- Crysis 3
- Ryse - Son of Rome
- Robinson: The Journey
- The Climb
- MorphiesLaw: Remorphed
Titles contributed to:
- Homefront - The Revolution (8 months)
- Warface (6 months)
- Hunt: Showdown (1 month)
- 2 Undisclosed Projects
Skills and software
Software (proficient):
3dsMax (10 years)
Zbrush (10 years)
Photoshop (12 years)
Unreal 4
CryENGINE
Substance Painter
Quixel Suite
Crazybump
XNormal
Perforce
Agisoft Photoscan
World Machine
Software (basics):
Substance Designer
Unity
Mudbox
Maya
C++
After Effects
Illustrator
Specialized in
- High and low poly modeling
- Digital sculpting
- Human and animal anatomy
- Organic and hardsurface modeling
- Modeling from references
- Cognizance of polygon budgets
- Retopologizing
- Efficient UV mapping
- Textur painting
- Lightmaps
- Collision
- LODs
- Painting
- Photo scanning
Languages
German -
Englisch