climb

Red star rising

During the production of Crysis 3 I mainly worked with Martin Teichmann (art owner of the level), Frank Meinl and Rodrigo Santoro on the Level: "red star rising".
Starting from the whitebox level right up to the production end.
I took care about the first part of the level, asset and props creation, levelart and collaborated with Martin on the riverbed and the cell HQ.

Credits for this Level: Martin Teichman (Environment Artist and Level Owner), Rodrigo Santoro (Level Designer), Pierre-Yves Donzallaz (Lighting Artist), Magnus Larbrant (Art Director), Frank Meinl (3D Artist), Tom Deerberg (3D Artist), Ronny Muehle (Vegetation Artist), Tracy Hudson (Environment Artist), Stefan Heinrich (Environment Artist), Simon Fuchs (Environment Artist), Michel Kooper (Environment Artist), Marko Filberich (Level Artist)

Levelart and props creation for the riversection. Worked on the buildings and made variations of the building pieces done by Tom Deerberg so that they fit to the setting. Vegetation was done and placed by Ronny Mühle and Marko Filberich:

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Worked on the brick buildings. Remodeled and retextured the buildings from Simon Fuchs, so that they fit to the setting of the river level.

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Retextured the interiors (created by Tom Deerberg) and worked on additional props, levelart:

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Worked with Martin Teichmann (level owner) on the riverbed. Collaborated with Martin on the muddy cliffs and additional levelart and props creation:

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Worked on the scondary mission for the cell hq, reused textures and assets from Stefan Heinrich as a base. Modeled and animated the bridge:

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Worked on the broken gaspipe. Used a asset from Stefan Heinrich as a base. Destroyed it, reworked the textures and created the interior for the transition area:

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Modeled and textured the broken subway tunnel:

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Modeled and textured props:

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