Multiplayer / Chapter 8 / Props
I was the art owner of the multiplayer for some month and the Gamescom Build. I was managing a team of two artist (Robert
Stephens, Patrick Gladys).
My tasks were: levelart and dressing 12 multiplayer maps, making sure everyone is on the same track,
reporting to the lead artist. I particulary owned the levels: Wickerman, Arch, Black Forest and Stronghold
(which was the level we showed at the Gamescom).
Communicating with the leveldesign Team (Rodrigo Santoro,
Sven Fahrenwald, Matthias Otto).
Worked with Lluis Andreu on the chapter 8. I was responsible to create all the buildings on the right
side of the river section and to create all the mid distance buildings to populate the scene.
Worked on the beach section for the E3 presentation.
Created many of the wooden structures which are placed
everywhere in the game (the entire scaffolding and all the barricades, cranes and so on). Worked on many
props.
Art Team Credits: Jason Hickey (Lead Artist), Finn Meinert Matthiesen (Environment Artist), Frank Meinl (3D Artist), Tom Deerberg (3D Artist), Ronny Muehle (Vegetation Artist), Tracy Hudson (Environment Artist), Liam Cullen (Environment Artist), Robert Stephens (Environment Artist), Robert Hodri (Environment Artist), Patrick Gladys (Environment Artist), Lluis Andreu (Environment Artist), Pascal Müller (Environment Artist), Alan Thomas (Environment Artist), The Ryse Art-Team
Design Team Credits: Matthias Otto (Level Designer), Sven Fahrenwald (Level Designer), Rodrigo Santoro (Level Designer),