About Me
I am a passionate and dedicated senior 3d artist with 13 years’ experience in developing AAA environments and props for various games. So far I worked on 14 titles.
I am a self-motivated creative person with proven problem-solving skills and with an excellent grasp of the latest technologies/tools and I am always looking for new workflows to maximize my art output under the usual deadlines and pressure.
During my career I worked in AAA/AA production art for 8 years and AAA concept art for 5 years. This has made me versatile from both a technical production and conceptual point of view, and I am interested in both directions as each has its own challenges.
Contact:
Armin Chaudhry
Mittelheide 63
12555 Berlin
armin.chaudhry@web.de
Titles I worked on:
- Crysis 3
- Ryse - Son of Rome
- Robinson: The Journey
- The Climb
- Homefront - The Revolution (8 months)
- Hunt: Showdown (1 month)
- Warface (6 months)
- MorphiesLaw: Remorphed
- God of War Ragnarök (1 month)
- Undisclosed AAA Game A (3 years)
- Undisclosed AAA Game B (3 Months)
- Undisclosed AAA Game C (2,2 years)
- Undisclosed AAA Game D (1 Month)
- Undisclosed AAA Game E (3 Months)
Skills and software
Software (proficient):

Blender (5 years)

3dsMax (14 years)

Zbrush (14 years)

Photoshop (16 years)

Unreal

CryENGINE

Substance Painter

Quixel Suite

Crazybump

XNormal

Perforce

Agisoft Photoscan

World Machine
Software (basics):

Substance Designer

Unity

Mudbox

Maya

C++

After Effects

Illustrator
Specialized in
- High and low poly modeling
- Digital sculpting
- Human and animal anatomy
- Organic and hardsurface modeling
- Modeling from references
- Cognizance of polygon budgets
- Retopologizing
- Efficient UV mapping
- Textur painting
- Lightmaps
- Collision
- LODs
- Painting
- Photo scanning
Languages
German -
Englisch