About Me
I am a passionate and dedicated senior 3d artist with 13 years’ experience in developing AAA environments and props for various games. So far I shipped 5 titles and contributed to 9 titles.
I am a self-motivated creative person with proven problem-solving skills and with an excellent grasp of the latest technologies/tools and I am always looking for new workflows to maximize my art output under the usual deadlines and pressure.
During my career i spend 8 years in production art and 5 years in concept art. That made me versatile and I can work on both ends of the production
Contact:
Armin Chaudhry
Mittelheide 63
12555 Berlin
armin.chaudhry@web.de
Shipped Titles:
- Crysis 3
- Ryse - Son of Rome
- Robinson: The Journey
- The Climb
- MorphiesLaw: Remorphed
Titles contributed to:
- Homefront - The Revolution (8 months)
- Warface (6 months)
- Hunt: Showdown (1 month)
- God of War Ragnarök (1 month)
- 5 Undisclosed AAA Projects (5.5 years)
Skills and software
Software (proficient):

Blender (5 years)

3dsMax (10 years)

Zbrush (10 years)

Photoshop (12 years)

Unreal 4

CryENGINE

Substance Painter

Quixel Suite

Crazybump

XNormal

Perforce

Agisoft Photoscan

World Machine
Software (basics):

Substance Designer

Unity

Mudbox

Maya

C++

After Effects

Illustrator
Specialized in
- High and low poly modeling
- Digital sculpting
- Human and animal anatomy
- Organic and hardsurface modeling
- Modeling from references
- Cognizance of polygon budgets
- Retopologizing
- Efficient UV mapping
- Textur painting
- Lightmaps
- Collision
- LODs
- Painting
- Photo scanning
Languages
German -
Englisch