climb

Bazar map / Winter maps

The "Warface" IP is mainly made for lower non western market hardware specs (especialy rusia) and therefore we had to use a more lastgen workflow.
I worked with Pascal Müller and Tracy Hudson on the bazar map where I owned 1/3 of the level. there I created the central part of the map and the main arch.
I also created many props to fill the shelves of the stores

I made a snow/frozen version for many assets by hand, so they could be used in our winter maps (unfortunatly that was pre substance painter time, which would have made my life alot easier ^^)

Art Team Credits: Stefan Heinrich (Lead Artist), Tom Deerberg (Lead Artist), Finn Meinert Matthiesen, Ron Fröhlich, Pascal Müller, Tracy Hudson, Frank Meinl, Robert Hodri, Patrick Gladys, Özlem Sagbili, Christian Bliss

Modeled the main arch

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Modeled the central part of the map (small easter egg: on the photobooth are only photos of the art/design team members)

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Snow pass for the wintermaps (pre "Substance Painter" time, all done by hand)

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Modeled some Props. The highpoly for the suply-crate was done by Robert Hodri. Lowpoly, baking and texturing was done by me

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